Maeve MacKenna
Name Maeve MacKenna
Position Teammate
Second Position Senior Classman
Character Information
Codename | Morrigan | |
Gender | Female | |
Species | Mutant | |
Age | 17 | |
Affiliations(s) |
Physical Appearance
Height | 5' 5" | |
Weight | 135 lbs | |
Hair Color | Auburn | |
Eye Color | Blue | |
Physical Description | Maeve is quite small in stature with a slim athletic build. Her face has quite soft features and her eyes shine like pools of clear blue water. Her hair is a light brown colour but at times can appear red depending on the light. |
Family
Spouse | ||
Children | ||
Father | Liam MacKenna | |
Mother | Aoife MacKenna | |
Brother(s) | ||
Sister(s) | Amelia MacKenna Saoirse MacKenna |
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Other Family |
Personality & Traits
General Overview | Maeve is sharp, intense, and emotionally guarded — often acting older than her years. Since her mother’s death, and everything that followed, she’s developed a harder edge: more willing to challenge authority, quicker to anger, and far less trusting. At times, she lashes out or takes risks she shouldn’t, as if trying to prove something — or daring someone to stop her. She often presents herself as self-assured, even cocky, but much of it is a front. Beneath it all, Maeve feels like she’s holding herself together with grit alone. She carries guilt — for surviving, for what she’s done with her powers, for running when things went wrong. She’s afraid of what she might become if she loses control again. And part of her believes that if people really saw what was inside her, they’d leave. Still, her heart is protective to its core. She’ll step in front of danger without thinking, especially for those she cares about — even if she denies needing anyone in return. She wants to belong. She just doesn’t always believe she deserves to. |
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Mutant Power(s) | Earth Manipulation (2): Maeve can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. More advanced users can manipulate metals such as iron, copper and titanium. Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilising them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armour made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by skating on the earth and gaining enhanced senses from sensing the earth. |
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Profession(s) | Former Student | |
Strengths & Weaknesses | + Loyal to those she befriends. + Has a bit of a morbid but amusing outlook on life. + High intelligence. + Attunement to the world around her. - Her power can take a lot of concentration and sometimes she is left open to harm. - Right now, is still learning how to control her abilities. - Over the past 2 years has seen an ugly side to Humans and distrusts them, fears them. |
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Ambitions | To attempt to learn how to control her powers more, and explore different aspects of them. Possibly reconnect with his family on Achill Island. |
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Hobbies & Interests | Maeve finds calm in the natural world. Gardening gives her a rare sense of control — a place where she can shape things gently, without fear of causing harm. She’s drawn to plants with meaning, especially those tied to healing or folklore, and she often tends to small green spaces tucked away from the crowds. She’s a quiet but devoted reader, raised on myths, poetry, and ancient stories instead of television. Irish and Celtic legends still fascinate her, not just for the history but for the connection they give her to her mother’s world. When things get too loud, she turns to books — or carves. Using her powers and a bit of focus, Maeve shapes pieces of stone into small figures or symbols — protective knots, old sigils, animals from myth. She never keeps them. Sometimes she leaves them behind in places that feel important. Sometimes she buries them. Carving gives her a way to release what she can’t say out loud — a memory, a fear, or something she wishes could stay. |
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Mutant Mastery | X-2 |
Origin Story | Maeve was born in Keel, a coastal village on Achill Island off the west coast of Ireland. Her family was part of a deeply rooted community where matriarchal traditions and spiritual beliefs had shaped daily life for generations. Her mother, Aoife, was a respected spiritual leader — not of the Church, but of an older faith. She held gatherings in honour of the goddess Danu, revered as the earth-mother, a source of life and protection. Aoife taught that the Tuatha Dé Danann, powerful beings of Irish legend, watched over the island, their presence strongest where the veil between worlds was thin. Visitors from the mainland often whispered words like “coven” and “witches,” while some locals kept a cautious distance. But to Maeve and her sisters, it was simply home. There were no televisions in their cottage, no phones — only shelves of books, stories passed down by word of mouth, and a strong bond with the land. Maeve often imagined she saw things others didn’t: villagers with strange talents, shadows that shifted oddly. When she asked her mother about them, Aoife would smile gently and say, “The Goddess gives her strength to those who honour her.” On Maeve’s 15th birthday, tragedy struck. Her mother died in a rockslide while returning from a nearby village. The family and community had been preparing a festival in Danu’s honour — instead, it became a ceremony of mourning. In the weeks that followed, Maeve began noticing strange tremors around her when she felt upset. Stones moved without touch. The earth seemed to listen. Eventually, her father and the village elders sat her down and explained what they believed: that she had inherited her mother’s gift. That the power to move the earth wasn’t just a mutation — it was a blessing passed down through the bloodline. They told her the Goddess had chosen her. But Maeve didn’t feel chosen. She felt afraid. Grieving, confused, and overwhelmed, she fled Achill Island — and Ireland altogether. In Britain, things grew worse. She faced xenophobia, isolation, and suspicion. Taken in briefly by social services, she gave no name beyond “Maeve” and refused to say where she was from. Her records, tied up in a tiny Irish island few people had heard of, led nowhere. She was placed in foster care, where she ran away repeatedly, each time returning with new bruises and fewer words. Eventually, she met a man named Artur — older, polished, convincing. He promised her a better life in America. Desperate and with no better options, Maeve accepted. The crossing was long and grim. She quickly realised she wasn’t the only girl on board — many were younger, frightened, silent. When she asked questions, she was beaten. When she tried to protect others, she was starved. Her powers didn’t respond. Not at sea. Not with fear alone. But when they reached the docks in New York, and the traffickers tried to load the girls into vans, something changed. One blow to her stomach was all it took to release everything she'd held back. The ground shuddered. Pebbles lifted around her. Her eyes darkened. The men froze — long enough for some of the girls to run. When one of them lunged at her, Maeve reacted instinctively. A single stone shot forward and struck him in the eye. He dropped. The others panicked. Several rushed her, but her fear exploded. Spikes of earth rose from the dock, spearing some, trapping others waist-deep in the shifting ground. Maeve collapsed, exhausted. For a moment, there was only silence — and then a soft whisper in her ear: “Well done.” She fled before anyone arrived. The next day, headlines described a violent mutant incident at the docks. No names were given. Just another warning about the "dangerous ones." Now 17, Maeve wandered the streets of New York alone. She’d lost her home, her family, and any sense of safety. But rumours soon reached her ears — of a place called Xavier’s School. A haven. A home for people like her. She hesitated at first, certain it was just another lie or trap. But desperation outweighed doubt, and eventually, she found her way to the mansion’s gates. To her surprise, they opened. Charles Xavier didn’t ask for explanations she wasn’t ready to give. The staff didn’t flinch at her accent, her silence, or the past trailing behind her like a shadow. For the first time in years, Maeve wasn’t on the run. She was offered a room, a place to learn, and a chance — not just to control her power, but to understand it. She still doesn’t fully trust the peace. Still sleeps lightly. Still keeps her back to the wall in crowded rooms. But slowly, she’s begun to believe she belongs — and that maybe, just maybe, the girl who once tore apart a dockyard can help build something instead. |
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Past Exploits | August 1990 - Arrives on a New York dock after being several weeks at sea. Maeve had been promised safe passage to the United States by a group that turned out to be traffickers of females to use in the sex trade. Upon realising this tries to escape these men on the docks and ends up killing all traffickers in a panicked use of her powers. Traffickers speared with earth from the ground and left to die. Later that night is intercepted by a Sentinel which she dispatches but now certain groups are aware of her presence in the city. |